383 lines
16 KiB
Markdown
383 lines
16 KiB
Markdown
# stage 00
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This directory contains the file `hexcompile`, a handwritten executable. It
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takes input file `A` containing space/newline/[any character]-separated
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hexadecimal numbers and outputs them as bytes to the file `B`. On 64-bit Linux,
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try running `./hexcompile` from this directory (I've already provided an `A`
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file), and you will get a file named `B` containing the text `Hello, world!`.
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This stage is needed so that you can use your favorite text editor to write
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executables by hand (which have bytes outside of ASCII/UTF-8). I wrote it with
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a program called hexedit, which can be found on most Linux distributions. Only
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64-bit Linux is supported, because each OS/architecture combination would need
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its own separate executable. The executable is 632 bytes long, and you could
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definitely make it smaller if you wanted to, especially if you didn't limit it
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to the set of instructions I've decided on. Let's take a look at what's inside
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(`od -t x1 -An hexcompile`):
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```
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7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00
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02 00 3e 00 01 00 00 00 78 00 40 00 00 00 00 00
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40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 40 00 38 00 01 00 00 00 00 00 00 00
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01 00 00 00 07 00 00 00 78 00 00 00 00 00 00 00
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78 00 40 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 02 00 00 00 00 00 00 00 02 00 00 00 00 00 00
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00 10 00 00 00 00 00 00 48 b8 74 02 40 00 00 00
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00 00 48 89 c7 48 b8 00 00 00 00 00 00 00 00 48
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89 c6 48 89 c2 48 b8 02 00 00 00 00 00 00 00 0f
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05 48 89 c5 48 b8 76 02 40 00 00 00 00 00 48 89
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c7 48 b8 41 00 00 00 00 00 00 00 48 89 c6 48 b8
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a4 01 00 00 00 00 00 00 48 89 c2 48 b8 02 00 00
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00 00 00 00 00 0f 05 48 89 ef 48 b8 68 02 40 00
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00 00 00 00 48 89 c6 48 b8 03 00 00 00 00 00 00
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00 48 89 c2 48 b8 00 00 00 00 00 00 00 00 0f 05
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48 89 c3 48 b8 03 00 00 00 00 00 00 00 48 39 d8
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0f 8f 37 01 00 00 48 b8 68 02 40 00 00 00 00 00
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48 89 c3 48 8b 03 48 89 c3 48 89 c7 48 b8 ff 00
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00 00 00 00 00 00 48 21 d8 48 89 c6 48 b8 39 00
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00 00 00 00 00 00 48 89 c3 48 89 f0 48 39 d8 0f
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8f 1e 00 00 00 48 b8 30 00 00 00 00 00 00 00 48
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f7 d8 48 89 f3 48 01 d8 e9 26 00 00 00 00 00 00
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00 00 00 48 b8 a9 ff ff ff ff ff ff ff 48 89 f3
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48 01 d8 e9 0b 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 48 89 c2 48 b8 ff 00 00 00 00 00 00 00
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48 89 c3 48 89 f8 48 c1 e8 08 48 21 d8 48 93 48
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b8 39 00 00 00 00 00 00 00 48 93 48 39 d8 0f 8f
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1f 00 00 00 48 89 c3 48 b8 d0 ff ff ff ff ff ff
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ff 48 01 d8 e9 2a 00 00 00 00 00 00 00 00 00 00
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00 00 00 48 89 c3 48 b8 a9 ff ff ff ff ff ff 48
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01 d8 e9 0c 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 48 89 c7 48 89 d0 48 c1 e0 04 48 89 fb
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48 09 d8 48 93 48 b8 68 02 40 00 00 00 00 00 48
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93 48 89 03 48 89 de 48 b8 04 00 00 00 00 00 00
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00 48 89 c7 48 b8 01 00 00 00 00 00 00 00 48 89
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c2 0f 05 e9 8f fe ff ff 00 00 00 00 00 48 b8 3c
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00 00 00 00 00 00 00 0f 05 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 41 00 42 00
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```
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Okay, that doesn't tell us much. I'll annotate it below. You might notice that
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all the numbers are backwards, e.g. `3e 00` for the number 0x003e (62 decimal).
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This is because almost all modern architectures (including x86-64) are
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little-endian, meaning that the *least significant byte* goes first, and the
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most significant byte goes last. There are various reasons why this is easier to
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deal with, but I won't explain that here.
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## ELF header
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This header has a bunch of metadata about the executable.
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- `7f 45 4c 46` Special identifier saying that this is an ELF file (ELF is the
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format of almost all Linux executables)
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- `02` 64-bit
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- `01` Little-endian
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- `01` ELF version 1 (there is no version 2 yet)
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- `00 00 00 00 00 00 00 00 00` Reserved (not important yet, but may be in a later
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version of ELF)
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- `02 00` Object type = executable file (not a dynamic library/etc.)
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- `3e 00` Architecture x86-64
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- `01 00 00 00` Version 1 of ELF, again
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- `78 00 40 00 00 00 00 00` **Entry point of the executable** = 0x400078 (explained later)
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- `40 00 00 00 00 00 00 00` Program header table offset in bytes from start of file (see below)
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- `00 00 00 00 00 00 00 00` Section header table offset (we're not using sections)
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- `00 00 00 00` Flags (not important)
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- `40 00` The size of this header, in bytes = 64
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- `38 00` Size of the program header (see below) = 56
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- `01 00` Number of program headers = 1
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- `00 00` Size of each section header (unused)
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- `00 00` Number of section headers (unused)
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- `00 00` Index of special .shstrtab section (unused)
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## program header
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The program header describes a segment of data that is loaded into memory when
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the program starts. Normally, you would have more than one of these, maybe
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one for code, one for read-only data, and one for read-write data, but to
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simplify things we've only got one, which we'll use for any code and any data
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we need. This means it'll have to be read-enabled, write-enabled, and
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execute-enabled. Normally people don't do this, for security, but we won't worry
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about that (don't compile any untrusted code with any compiler from this series!)
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Without further ado, here's the contents of the program header:
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- `01 00 00 00` Segment type 1 (this should be loaded into memory)
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- `07 00 00 00` Flags = RWE (readable, writeable, and executable)
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- `78 00 00 00 00 00 00 00` Offset in file = 120
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- `78 00 40 00 00 00 00 00` Virtual address = 0x400078
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**wait a minute, what's that?**
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We just specified the *virtual address* of this segment. This is the virtual
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memory address that the segment will be loaded to. Virtual memory means that
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memory addresses in our program do not actually correspond to where the memory
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is physically stored in RAM. There are many reasons for it, including allowing
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different processes to have overlapping memory addresses, making sure that some
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memory can't be read/written/executed, etc. You can read more about it
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elsewhere.
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- `00 00 00 00 00 00 00 00` Physical address (not applicable)
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- `00 02 00 00 00 00 00 00` Size of this segment in the executable file = 512
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bytes
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- `00 02 00 00 00 00 00 00` Size of this segment when loaded into memory = also
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512 bytes
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- `00 10 00 00 00 00 00 00` Segment alignment = 4096 bytes
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That last field, segment alignment, is needed, because on default-settings Linux
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each page (block) of memory is 4096 bytes long, and has to start at an address
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that is a multiple of 4096. Our program needs to be loaded into a memory page,
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so its *virtual address* needs to be a multiple of 4096. We're using `0x400000`.
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But wait! Didn't we use `0x400078` for the virtual address? Well, yes but that's
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because the *data in the file* is loaded to address `0x400078`. The actual page
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of memory that the OS will allocate for our code will start at `0x400000`. The
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reason we need to start `0x78` bytes in is that Linux expects the data *in the
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file* to be at the same position in the page as when it will be loaded, and it
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appears at offset `0x78` in our file. Don't worry if you didn't understand all
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of that.
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## the code
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Now we get to the actual code in our executable (well there's a bit of data here
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too). We specified `0x400078` as the *entry point* of our executable, which
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means that the program will start executing from there. That virtual address
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corresponds to the start of the code right here:
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The first thing we want to do is open our input file, `A`:
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- `48 b8 74 02 40 00 00 00 00 00` `mov rax, 0x400274`
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- `48 89 c7` `mov rdi, rax`
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- `48 b8 00 00 00 00 00 00 00 00` `mov rax, 0`
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- `48 89 c6` `mov rsi, rax`
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- `48 89 c2` `mov rdx, rax`
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- `48 b8 02 00 00 00 00 00 00 00` `mov rax, 2`
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- `0f 05` `syscall`
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These instructions execute syscall `2` with arguments `0x400274`, `0`, `0`.
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If you're familiar with C code, this is `open("A", O_RDONLY, 0)`.
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A syscall is the mechanism which lets software ask the kernel to do things.
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[Here](https://filippo.io/linux-syscall-table/) is a nice table of syscalls you
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can look through if you're interested.
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Syscall #2, on Linux, is `open`. It's used to open a file. On Linux, you can
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read about it by running `man 2 open`.
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The first argument, `0x400274`, is a pointer to some data at the very end of
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this segment (scroll down). Specifically, it holds the byte `41` (ASCII `A`),
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followed by `00` (null byte). This indicates the name of the file, "A". The
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second argument (`O_RDONLY`, or 0) specifies that we will be reading from this
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file. The third is only really needed when creating new files, but I've just
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set it to 0, why not.
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This call gives us back a *file descriptor*, used later to read from the file,
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in register `rax`.
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- `48 89 c5` `mov rbp, rax` Store the file descriptor for later
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Now we'll open the output file
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- `48 b8 76 02 40 00 00 00 00 00` `mov rax, 0x400276`
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- `48 89 c7` `mov rdi, rax`
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- `48 b8 41 00 00 00 00 00 00 00` `mov rax, 0x41`
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- `48 89 c6` `mov rsi, rax`
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- `48 b8 a4 01 00 00 00 00 00 00` `mov rax, 0o644`
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- `48 89 c2` `mov rdx, rax`
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- `48 b8 02 00 00 00 00 00 00 00` `mov rax, 2`
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- `0f 05` `syscall`
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These instructions execute the syscall `open("B", O_WRONLY|O_CREAT, 0644)`. This
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is similar to our first one, but with some important differences. First, the
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second argument specifies both that we are writing to a file `0x01`, and that we
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want to create the file if it doesn't exist `0x40`. Secondly, the third
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argument specifies the permissions that the file should be created with (`644` -
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user read/write, group read). This here isn't particularly important to how the
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program works.
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- `48 89 ef` `mov rdi, rbp`
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- `48 b8 68 02 40 00 00 00 00 00` `mov rax, 0x400268`
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- `48 89 c6` `mov rsi, rax`
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- `48 b8 03 00 00 00 00 00 00 00` `mov rax, 3`
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- `48 89 c2` `mov rdx, rax`
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- `48 b8 00 00 00 00 00 00 00 00` `mov rax, 0`
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- `0f 05` `syscall`
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Here we call syscall #0 (`read`) to read from a file. The arguments are:
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- `fd (rdi) = rbp` read from the file descriptor we stored away earlier
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- `buf (rsi) = 0x400268` output to a part of this segment I've left empty
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- `count (rdx) = 3` read 3 bytes
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The number of bytes *actually* read (taking into account the fact that we might
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have reached the end of the file) is stored in `rax`.
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Note that we read the entire file 3 bytes at a time, which is a *terrible* idea
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for performance. syscalls take quite a while (3 microseconds or so, which would
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make this very slow for a several-megabyte file), so modern programs tend to
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read ~4KB at a time. But our programs will be small, and we don't care a lot
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about performance, so it's okay.
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- `48 89 c3` `mov rbx, rax`
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- `48 b8 03 00 00 00 00 00 00 00` `mov rax, 3`
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- `48 39 d8` `cmp rax, rbx`
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- `0f 8f 37 01 00 00` `jg 0x40024d`
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Together, these instructions say to jump to a different part of the code
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(explained later), if we ended up reading less than 3 bytes, i.e. we reached the
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end of the file. Note that rather than specifying the *address* to jump to, we
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specify the *relative address* (it's relative to the address of the first byte
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after the jump instruction). In other words, we're adding `0x137` to the program
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counter, `rip`. This has many reasons including saving space.
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- `48 b8 68 02 40 00 00 00 00 00` `mov rax, 0x400268`
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- `48 89 c3` `mov rbx, rax`
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- `48 8b 03` `mov rax, qword [rbx]`
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This copies out 8 bytes of the data that was just read into the 64-bit register
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rax. We only read 3 bytes of data from the file, but the rest will just be
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zeros (because that's what we put at offset `0x268` of the file).
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- `48 89 c3` `mov rbx, rax`
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- `48 89 c7` `mov rdi, rax`
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Here we copy away this data for later use.
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- `48 b8 ff 00 00 00 00 00 00 00` `mov rax, 0xff`
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- `48 21 d8` `and rax, rbx`
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This grabs the first byte of data we read and stores it in `rax`. This will be
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the code of the first ASCII character of the hexadecimal number in our input
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file.
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- `48 89 c6` `mov rsi, rax`
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- `48 b8 39 00 00 00 00 00 00 00` `mov rax, 0x39 ('9')`
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- `48 89 c3` `mov rax, rbx`
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- `48 89 f0` `mov rax, rsi`
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- `48 39 d8` `cmp rax, rbx`
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- `0f 8f 1e 00 00 00` `jg 0x400173`
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These instructions compare that character code against the character code for
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`9`. If it's greater, then it's one of the hex digits `a` through `f`, which are
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handled separately later.
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- `48 b8 30 00 00 00 00 00 00 00` `mov rax, 0x30 ('0')`
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- `48 f7 d8` `neg rax`
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- `48 89 f3` `mov rbx, rsi`
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- `48 01 d8` `add rax, rbx`
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Subtract the character code for `0` from the character code we read in, to get
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the *number* corresponding to the first hex digit in the pair.
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- `e9 26 00 00 00` `jmp 0x400193`
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Go to a different part of the program (we'll get there later).
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- `00 00 00 00 00 00`
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Unneeded 0 bytes I left in, to make room in case I needed it.
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Now we get to the `a`-`f` handling code:
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- `48 b8 a9 ff ff ff ff ff ff ff` `mov rax, -87`
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- `48 89 f3` `mov rbx, rsi`
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- `48 01 d8` `add rax, rbx`
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- `e9 0b 00 00 00` `jmp 0x400193`
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- `00 00 00 00 00 00 00 00 00 00 00` (unused)
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If our character code is one of `abcdef`, we add `-87` (subtract `87`) from it,
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to convert the character code to the numerical value of the digit. Here I
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decided to just set `rax` to the two's complement encoding for `-87`, but you
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could also use the `neg` instruction, like I did last time. <s>I just wanted to
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show two different ways of doing it</s> I thought of the better way the second
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time around.
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Now we get to `0x400193`, the common place we jumped to from both branches.
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- `48 89 c2` `mov rdx, rax`
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Store away the first digit in the pair into `rdx`.
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- `48 b8 ff 00 00 00 00 00 00 00` `mov rax, 0xff`
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- `48 89 c3` `mov rbx, rax`
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- `48 89 f8` `mov rax, rdi`
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- `48 c1 e8 08` `shr rax, 8`
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- `48 21 d8` `and rax, rbx`
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Now we extract the second character code we read from the file.
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The entire character code to number conversion is rewritten here, but slightly
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differently this time because I came up with some new ideas.
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- `48 93` `xchg rax, rbx`
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- `48 b8 39 00 00 00 00 00 00 00` `mov rax, 0x39 ('9')`
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- `48 93` `xchg rax, rbx`
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- `48 39 d8` `cmp rax, rbx`
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- `0f 8f 1f 00 00 00` `jg 0x4001e3 ('a'-'f' handling code)`
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- `48 89 c3` `mov rbx, rax`
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- `48 b8 d0 ff ff ff ff ff ff ff` `mov rax, -48`
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- `48 01 d8` `add rax, rbx`
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- `e9 2a 00 00 00` `jmp 0x400203`
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- `00 00 00 00 00 00 00 00 00 00` (unused)
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('a'-'f' handling)
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- `48 89 c3` `mov rbx, rax`
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- `48 b8 a9 ff ff ff ff ff ff` `mov rax, -87`
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- `48 01 d8` `add rax, rbx`
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- `e9 0c 00 00` `jmp 0x400203`
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- `00 00 00 00 00 00 00 00 00 00 00 00 00` (unused)
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(common code)
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- `48 89 c7` `mov rdi, rax`
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Okay now we've read the first hex digit into `rdx`, and the second into `rdi`.
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- `48 89 d0` `mov rax, rdx`
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- `48 c1 e0 04` `shl rax, 4`
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- `48 89 fb` `mov rbx, rsi`
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- `48 09 d8` `or rax, rbx`
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Okay, now we have the full hexadecimal number in `rax`!
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- `48 93` `xchg rax, rbx`
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- `48 b8 68 02 40 00 00 00 00 00` `mov rax, 0x400268`
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- `48 93` `xchg rax, rbx`
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- `48 89 03` `mov qword [rbx], rax`
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This stores the byte we want to write to the file at address `0x400268`. This is
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the same address we used to read in the input text; again, it's just part of
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this segment I've left blank.
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- `48 89 de` `mov rsi, rbx`
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- `48 b8 04 00 00 00 00 00 00 00` `mov rax, 4`
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- `48 89 c7` `mov rdi, rax`
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- `48 b8 01 00 00 00 00 00 00 00` `mov rax, 1`
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- `48 89 c2` `mov rdx, rax`
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- `0f 05` `syscall`
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Here we call syscall #1, `write`, with arguments:
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- `fd = 4` we could have stored away the file descriptor we got before for the
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output file, like we did with the input file, but I was out of easy-to-use
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registers! Instead, we can use the fact that Linux assigns file descriptors
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sequentially starting from 3 (0, 1, and 2 are standard input, output, and
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error), so we know our output file, the second file we opened, will have
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descriptor 4.
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- `buf = 0x400268` where we put our data
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- `count = 1` write 1 byte
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- `e9 8f fe ff ff` `jmp 0x4000d7`
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- `00 00 00 00 00` (unused)
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Now we go back to read in the next pair of digits! Finally...
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- `48 b8 3c 00 00 00 00 00 00 00` `mov rax, 0x3c`
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- `0f 05` `syscall`
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This is where we conditionally jumped to way back when we determined if we
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reached the end of the file. This just calls syscall #60, `exit`, to exit our
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program nicely. We didn't specify the exit code, but that's okay for our
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purposes.
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And we could close the files (syscall #3), to tell Linux we're done with them,
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but we don't need to. It'll close all our open file descriptors when our program
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exits.
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- `00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00` Unused bytes (I wasn't
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sure exactly how long the program would be)
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- `00 00 00 00 00 00 00 00` This is where we read/wrote the file data!
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- `41 00` Input file name, `"A"`
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- `42 00` Output file name, `"B"`
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That's quite a lot to take in for such a simple program, but here we are! We now
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have something that will let us write individual bytes with an ordinary text
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editor and get them translated into a binary file.
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